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I can not deny that Hearth Emblem: Three Homes is one in all my favorite video games this technology. From defying the church to restoring a kingdom, I noticed all the pieces every route might provide, but Three Hopes’ announcement nonetheless left me cautious. Following the success of Hyrule Warriors and, after all, Hearth Emblem Warriors, Nintendo has as soon as once more teamed up with Koei Tecmo for a musou spin-off, swapping Hearth Emblem’s tactical RPG gameplay for hack-and-slash fight. I had my doubts at first, however after a number of chapters these fears are being put to relaxation.
Three Hopes is not a easy retelling of Three Homes, nor does it work across the present storyline. This time round, we’re taking part in as Shez, a former mercenary who turns into a pupil at Garreg Mach Monastery. Like earlier than, which home you enrol in determines your storyline as you select between Edelgard’s Black Eagles, Dimitri’s Blue Lions, and Claude’s Golden Deer. I might advocate taking part in Three Homes first, however fortunately this expertise does not hinge upon it.
Fairly than Garreg Mach, Shez spends their free time within the battle camp, a brand new hub full of totally different services. Since you’re instantly exploring this camp on foot as a substitute of accessing services off a map, you’re feeling extra concerned within the battle effort than comparable spin-offs, particularly Age of Calamity. Assist occasions with different characters nonetheless exist however socialising has been scaled again – there is no S-rank choices for love right here. Even nonetheless, Three Hopes replicates Three Homes’ social parts effectively, letting you invite others to camp meals, go on expeditions, and extra.

As soon as you have completed preparations you choose a mission from the battle map and decide which items you wish to combat with after which you are off. In some methods, that is no totally different out of your commonplace musou video games – we’re nonetheless slicing down numerous enemy hordes on the press of a button, charging the Warrior gauge to unleash lethal strikes. Capturing enemy outposts nonetheless reinforce your place, there’s enemy commanders to kill, and adapting to new developments as they arrive stays key. It is a acquainted cycle and if this did not attraction beforehand, Three Hopes most likely will not change your thoughts.
But, Three Hopes is a lot greater than Dynasty Warriors with a Hearth Emblem pores and skin. Between your troops, anybody not beneath direct management may be ordered in direction of sure targets, saving appreciable time. Sure weapons are more practical in opposition to explicit items, so archers can nonetheless do highly effective injury in opposition to Wyvern riders or Pegasus knights. Weapons sturdiness solely applies to particular assaults, which reset after every battle, however can replenish mid-battle with gadgets. Lastly, main battles allow you to decide methods like recruiting an enemy commander or sabotaging defences – very similar to ‘Secret Plans’ in Dynasty Warriors 9: Empires
As a decade-long Hearth Emblem fan, I am relishing this strategic gameplay. Higher nonetheless, I did not discover any appreciable efficiency issues in handheld or docked mode, even when preventing massive teams. I am vastly having fun with what I’ve seen and it is nonetheless very satisfying to mow by way of enemy hordes. Three Hopes appears like a big enchancment over the primary Hearth Emblem Warriors. It is extra refined, its technique runs deeper whereas it is all pleasantly acquainted. I am excited to see the remaining.
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