We have recognized for a while that Housemarque’s engaged on its subsequent recreation, and we have now realized it options lower “concepts and narrative techniques” from Returnal.
Following its launch final 12 months, Returnal marked considered one of Sony’s earliest PS5 exclusives, with the roguelike following protagonist Selene making an attempt to flee a hostile alien planet. We have seen substantial updates since then, together with an endless mode, Tower of Sisyphus, and we not too long ago realized Housemarque is engaged on its subsequent venture, which it is confirmed is a brand new IP and won’t be Returnal 2.
We do not have many particulars on that at present however due to a current interview, Housemarque’s senior narrative designer Eevi Korhonen has given us some attention-grabbing particulars. Talking with VGC (opens in new tab), she suggested:
“Returnal was so formidable. We dreamt tremendous huge, however we nonetheless needed to go away a lot on the slicing room flooring. All of those concepts and narrative techniques. I am tremendous excited to choose up these items and see how these match our new IP story.”
Korhonen does not cease there, nevertheless. Detailing Returnal’s improvement challenges, she confirms Housemarque is now in a stronger place for this new recreation:
“We didn’t fairly have the deal with on how huge [Returnal] was going to be, constructing for a brand new platform on a brand new engine with a brand new crew, all of these issues require some studying. Now we’ve got that crew that has gone by means of the fireplace and realized how one can construct a recreation like Returnal. So now we get to begin off stronger”.
Slicing room flooring is usually a treasure trove
It is a well-known indisputable fact that not each deliberate characteristic makes it right into a online game throughout improvement. These further options and ideas are sometimes eliminated to reign in scope since characteristic creep could cause vital delays throughout improvement. Nevertheless, that does not imply they’re gone perpetually as soon as they have been lower – many sequels or follow-ups usually incorporate these concepts.
Again in March, Housemarque Managing Director Ilari Kuittinen confirmed this new IP remains to be within the conceptual stage. On the time, it sounded just like the title would see the studio return to its extra traditional arcade roots, which Returnal was a significant shift from. As such, we’re curious to see how these concepts finally mesh collectively.